Borderlands 2 Weapon Creator

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Borderlands 2 Weapon Creator Rating: 4,1/5 6030 reviews

Modding Borderlands is fairly simple, and it can be more fun than playing the game alone, and it's easy to do with a few basic tools and skills! First and foremost, Borderlands is technically a mod itself since at the heart of the game is a modded Unreal Engine, so it feels only natural to mod Borderlands.

The process of modding any game is being able to transfer the game save file to a computer program in order to alter or fix any negative bugs or glitches that game developers were unable to correct or missed within the parameters of the game/program or just to make better since modders creativity is not restricted by deadlines and incorrigible co-workers. It also allows players to create their own personalized experience, and to help make things new again. As of late there is a negative stigma around modding since modders have been known mostly for cheating, but just like anything in life there is a responsibility for modders to use it for good, and not evil, so go out there, and make the game better, and more exciting instead! Main cause for the negative attitude towards modding: Games like Borderlands utilizes a system called a Token Economy (an adult version of gold stars). The statement below describes the psychology of what happens when modded gear, and duping are introduced into this virtual economy 'Token economies are fragile.

Build and view stats for any gear found in Borderlands 2 using the all-new Gear Calculator V2. All types of gear are supported (guns, shields, grenade mods, class. Borderlands 2: Loot The World QR Codes. Please note that Loot The World has ended as of Oct 2. If you have the app installed on a phone and select the News option.

If Billy breaks into the teacher's desk after hours and starts handing everyone fistfuls of gold stars, they become worthless and the economy collapses, irrecoverably. In high-end fashion handbag terms, counterfeit products threaten to destroy the token value. In game terms: game balance is hard, and getting it wrong can tank the economy.' 'All this is just another way of saying that rarity creates desirability. It's hardwired into the human brain. There are multiple complementary parallelizable exploitable ways of creating rarity. Most people don't get this, though, and consequently they create nifty products and systems that ultimately fail to achieve any kind of stickiness: creations destined to be nothing but flashes in the pan.'

Modders Redemption: 'Developers such as id Software, Valve Corporation, Re-Logic, Bethesda Softworks, Firaxis, Crytek, The Creative Assembly and Epic Games provide extensive tools and documentation to assist mod makers, leveraging the potential success brought in by a popular mod like Counter-Strike.' 'Mods can help to continue the success of the original game, even when the original game has become dated. In that case, players might have to clarify that they are referring to the unmodified game when talking about playing a game. The term vanilla is often used to make this distinction. 'Vanilla Battlefield 1942', for example, refers to the original, unmodified game. For vanilla games, prefix 'v' or 'V' is commonly used together with the game title acronym, e.g., VQ3 stands for 'vanilla Quake 3'.'

'As early as the 1980s, video game mods have been used for the sole purpose of creating art, as opposed to an actual game. They can include recording in-game action as a film, as well as attempting to reproduce real-life areas inside a game with no regard for game play value. See also artistic video game modification, Machinima, and Demoscene.' Popular websites dedicated to modding include and.

Borderlands 2 Weapon Creator

Some of the things that will help you with modding your game file are listed below: Ways to Transfer Data (360 only):. Microsofts Data Transfer Kit- Cost: about $15.

Borderlands 2 Modded Weapon Creator

Datel XSATA- Cost: about $50. Datel XPORT- Cost: about $50 You may also use a USB stick/Flash Drive. Furthermore, there are some programs you could use as well, USB XTAF Explorer or, Modio.

Lastly, the USB device must be at least 1GB or you won't be able to use it, also you can ONLY use up to 16GB of space. Game Save Editors:. 360, PS3, and PC (Recommended). PC and PS3 (Good for Patch 1.21 and below). Hex Editor There are also a bunch of other Standalone Borderlands Save Editors going around Basic Guide Lines for Modding: If you choose to ignore the following guidelines it is very likely your mods will not appear in game. This is as a result of patch 1.30 of which removes overpowered weapons or weapons that allowed players to have a creative outlet. Use the same Manufacturer throughout your weapon or item.

No mismatching unless you're modding scorpios, then experiment and post. Don't use parts from DLC's unless you bought that specific DLC. For instance, no parts from Mad Moxxi's if you don't have Mad Moxxi's DLC. Use the correct parts outlined in WT. So don't go using sights for barrels or mags for stocks it will not work anymore unless you're on PC, then NVM and do what you want. If you wish to get more powerful weapons I suggest experimenting with stock parts.

Tutorials:. Other Tools & Resources. Helps build weapons from scratch. Created by Synthpixel. Dead Link.

Borderlands 2 weapon mods

Build weapons from scratch and have a variety of weapon stats calculated for you. All Knoxx guns are now supported. Export to Willowtree also supported. Online save file viewer/browser. View gear from either your own saves or other people's saves.

Also interfaces directly with the Gear Calculator. In-depth guide to help you get started: Rehasher & Resigner:.

Additional Info: Through some personal testing with WT or Gibbed Save Game Editor for Borderlands (use for older patches), you do NOT necessarily have to use the correct parts on the correct weapons. Example: I've used rocket launcher, pistol, smg, and shotgun parts on a sniper rifle. The weapons viewed in-game physically may appear to have missing parts, but they usually function correctly. Also: you don't even have to use magazine parts in the mag slot, or scope parts in the scope slots. Mix and match, and see what you can come up with, some bizarre and boredom annihilating weapons are possible before patch 1.30. Therefore if you delete the game save data that stores the latest update from GBX, you can continue to have as much fun as you can stomach.

Borderlands 2 Black Weapon Codes

Plus, fan created weapons through the UDK are posted on GBX forums, so have fun be creative, and share with fellow gamers! Hex Editing Resources: I figured since no one else has posted information regarding hex editing this page will discuss those things. I have discovered that if you set the item grade to Scorpio you can adjust the item's level in the game, and it will not disappear. I am trying to figure out a way to be able to hex edit certain values of weapons, shields or items that will increase their level or stats, and still be able to equip them. On this site I explain how to hex edit the quality, and the level of the weapon.

I've found that I can equip a level 1467835 gun (LOL) so if anyone has any information please update this page to include what you've found. Kapnquasar adds, 'With my Roland, I can mod equipped Scorpios to level 82 (54 hex).' I have determined that the game will allow 15 equipped weapons regardless the higher value entered via WT for weapon's equipped slots (1-4). Furthermore, these weapons cannot be re-equipped once dropped or sold and bought back, without re-editing via HxD. It is a good idea to use one or more of the four visible slots as 'mule' slots as a way of getting new weapons into the 'equipped list', once there, the weapon can be 'hypered' to lvl 82, and swapped into an invisible slot.

These weapons are selected for use via the triangle button, space bar, or the y button during gameplay. Their linecards can be viewed by selecting any unequipped weapon and hitting the action button (the square button, E, or X) and scrolling through the categories, or at a vendor by selecting 'sell', and scrolling all the way down the list or at the bottom of your Bank located in the Underdome. Also, if 1467835 is a valid level, are there other values, higher or lower, that might also be allowed? This is worthy of some investigation, yes?

—- Ok, I can not equip a level 1467835 gun, I'm talking real, fun, guns that do stuff- not the stock weapons. I have also found a glitch that has allowed me to get around the limit of 15 level 82's equipped. I can now load and save with 16, and I am trying to determine why the game will not load slot 10 hex, but will load slot 19 hex.

I have 32 equipped slots, and I am able to carry them. The trick will be whether you are able to save, and then load them from your save as well. After alot of research, and people willing to show me how things are done, I have made my own site to post Tuts: Dead Link Modding Borderlands After The Devastating & Now Infamous Patch 1.30 ( We will never forget!) ALERT: The February 23rd patch (1.30) removed the possibility of most modding of weapons & items First, you can still mod your backpack's capacity to whatever you feel like, and gun proficiencies to the max level of 50. What you won't be able to mod is weapons outside the guns part list, so if you're modding a Revolver, you'll have to use a Revolver barrel. Furthermore, you can still mix certain weapons, but it's very limited (see below).

For instance, Unique Parts like 'The Dove barrel' or 'Sledges Shotgun barrel' you'll have to have the correct Title, Prefix, Manufacturer, and Custom Weapon Type in order for it to be allowed in game. You can still create Weapons & Items that are better than what you could find in the game, but nothing ridiculous & unbelievably fun like before. Second, if something on the gun is not originally procreated by the game, they will be deleted while your save file loads. Once again, you'll have to have the matching Manufacturer for Shared Parts, and Manufacturer. Moreover, if you have a 'Tediore' Manufacturer you can't use a 'Hyperion' grip or sight, and vise versa. In short, Manufacturer Materials have to match the Manufacturer of the weapon. Titles are still interchangeable; for example, the 'Shredder' combat shotgun title can be used on a combat rifle or a sniper.

Third, parts such as the Barrel have to match the designated 'Barrel slot', which makes the 'Action slot' useless to all guns except Repeaters, and Machine Pistols. So, for all other guns it must be labeled 'None'.

However, Titles can still go in the Prefix slot and Prefixes in the Title slot, as long as the gun has at least one title. Titles still don't have to correspond with say the accessory or barrel used.

Ultimately, this means that even though a 'HellFire Bitch', for example, can't happen in the game, it can be constructed and will work in game. Lastly Class Mods and Shields, they hardly allow for any modding, but COMs with the manufacturer and material swapped over don't get deleted, they just don't work properly. This can be done to some weapons too, but the game will choose a new Manufacturer for the gun. More annoyingly, shields and mods with specific Manufacturers that used to work before will be deleted for no apparent reason.

Shields can't have the really really high capacities any more, because before the usual way was to spam them with the 'Pangolin' material, of which now results in deletion. On the brightside, Stock shields are still possible refer to:. Note: It is possible that the manufacturer slot is unmonitored, (when action, accessory, material etc. Are) thus materials can go in the Manufacturer's slot; furthermore, I haven't tested any other parts. Since the game chooses a manufacturer at random even if there is one in the material slot, I wouldn't be surprised if the manufacturer doesn't need to be specified at all, which might leave its slot free for extra materials. List of mixable weapons (1st weapon parts onto 2nd weapon type). Combat Rifle — Support Machine Gun (Must use Support Machine Gun mag).

Rocket Launcher — Grenade Launcher. Repeater — Machine Pistol (Must use Machine Pistol barrel). Sniper Rifle — Semi-auto Sniper Rifle (Must use Semi-Auto mag). Combat Shotgun — Assault Shotgun (Must use Assault Shotgun mag and body). I hope y'all found this useful. Contributions/Post Edited by: - ASISMason759ASISMason759 - edk141edk141 - Unlimited307Unlimited307 - SupposedlySaid - froopi420 does not match any existing user name.

NOTE: While we have gotten some helpful images and links for Shield stats, we can always use more right!? So I will leave this section here for now. If anyone has information about shield parts that I can add to the guide please let me know in the comments.

Videos, and/or images are preferred so they can be added directly to the guide. Many have asked for it, but I have yet to find anything easy to read and use for it. I will give you full credit for recommending it, and of course the original creator(s) if it wasn't you. Thanks for any help!:D.NEW. Doesn't look like there are any proper SMG charts around with the stocks listed on them, BUT the user loomynartylenny provided some SMG STOCK info they found found in this video ( ) from channel 'Admiral Bahroo' on Youtube, which made similar videos for all the other weapons too! The text is listed below the image chart in the SMG section now.

Thanks!:D.NEW.NEWER.SHIELD CHART! Finally we got a recommendation for a shield chart from Joey Bouncer in the comments.

Also, poster earlier, which I never got around to posting in the guide either (oops), is a Reddit chart about Shields and and general sttats that Meruzmi told me about as well. Thanks to you both for all of us!.NEWER.

These charts provide images of each part for each manufacturer and how they upgrade, or in some cases downgrade the weapon stats and mechanics. It allows you to see what manufacturers give you the best bonuses for your playstyle.

For example: On an Assault Rifle the Vladof stock increases Recoil Recovery, but at the same time it has the negative of increased recoil in general so certain parts may have a tradeoff. Sometimes it does nothing at all in the case of a Bandit Stock, which will have no effect on the overall gun stats, or mechanics. Bandit in general sucks. XD VLADOF RULES! All images and content created by Zikel from Reddit. You can thank him for this awesome contribution to the Borderlands 2 community, and other contributors in the thread here: Note: If anyone else deserves to be mentioned as a source here let me know and I will add them.:).

Click image and then click the url in the url bar for maximum image size and quality if you have trouble reading at the current size. Due to image quality and size it had to be scaled down a bit to fit into Steam's 2MB and under image requirements.NEW. Doesn't look like there are ANY proper SMG charts around with the stocks listed properly on them, BUT the user loomynartylenny provided the proper info and it is listed below the image chart for this section. Thanks!:D I did however find a Gearbox forum post that tested stocks for all guns here: Combined with this 'Stock attributes and when they matter' thread: Thanks to Steam user: loomynartylenny for finding the SMG Stocks info below. It was found in the video ( ) from channel 'Admiral Bahroo' made for BL2 Weapon Parts! You can find the rest of his parts videos as well as some other mechanics vids for BL2 in this playlist: Note that if you turn on annotations in his parts videos that it will show you the Prefixes for each brand for each accessory.

The accessory is what gives the prefix for each gun obviously, so if you memorize these you won't even need to look at the accessory part to know which one it is. The most obvious ones are the blade on the gun that gives +50% melee damage with prefixes like Cutting, Bladed, etc.;) SMG STOCKS INFO: DAHL + massive recoil reduction + increases Dahl SMG bullet burst count (+1 bullet/burst, only for Dahl SMGs) - slight accuracy decrease HYPERION + accuracy + recoil reduction + recoil reduction on first shot/accuracy recovery (Hyperion SMGs only) BANDIT = Magikarp (ie. Nothing) TEDIORE + Slight recoil reduction - Slight accuracy reduction MALIWAN + slight increase in accuracy. Some sort of info about shields!

Thanks to JoeyBouncer in the comments for linking to this image. Much appreciated! Also, thank you to the uploader at imgur.com.

If anyone knows the original source, or MORE shield images we can use for stats let me know!:) Meruzmi has also linked us to a Reddit chart as well that has general shileld stat info based on Manufacturer. You can find that, or below this chart.

This stuff can be found in the Borderlands Wiki too. borderlands.wikia.com and the borderlands.wikia.com. Image quality is a tad better tahan this chart, but it isn't one whole image to copy to here so you'll ahe to go tere to see it, but that kind of defeats the purpose of using the overalay on Steam and the guides right?;). The Creator(s) of These Images These images are thanks to Zikel and possibly other users from Reddit and the use of Infographic. There may be a slight mix of images from the web from another source, but I am unaware if they are. The origin of this project (I almost positive that this is the original source anyways) started here in this Reddit thread by the author Zikel who gives us these great resources for even MORE things to look for while weapon hunting.

Please let me know if someone else deserves credit for some of these images. I tried to find every source for them and it always went back to Reddit! I definitely did not create these images myself so if you use Reddit tell Zikel how awesome his work is!:) Thanks Zikel and everyone else involved at Reddit! If you have any issues with me creating this guide let me know. Awesome SHiFT Codes Guide I also recommend this great guide from FierstArter 3.0 as a favorite to keep up to date with the newest and Active SHIFT codes to pump up your stock of Golden Keys and get a bunch of free purples from the gold chest in Santuary. I acquired aproximately 100 Golden Keys from the current list alone, and it is updated regularly with new Codes whenever they are released.

So keep track of the comments there for new codes every few days. That is unless you want to follow Gearbox on Twitter, Facebook, etc.

Instead and find them all yourself.:P There is a pinned topic with the same info from the same author on the forums as well. Be aware that many of the SHiFT Codes that get released such as those from Randy of Gearbox on places like Twitter and Facebook have a limited shelf life. Typically these will only be available for aproximately 48 hours in my experience. It is best to check every couple of days to see if new codes are released and still active. Since this is a community project we all rely on one another to confirm if codes have expired in either the guide, or the forum topic. Don't be shy if you notice an expired code, or find one yourself.

POst in the topic if you notice, or want to confirm what someone else has posted.:). Are you sure the shield chart is correct? If 0 is no change, positive is gains, and negative is drawbacks, then either that chart or the Wiki and reddit charts are wrong. According to the Wiki and the reddit charts, Vladof has decreased capacity and increased delay. So while the chart here shows 0,0,+1,0, it's probably more like -1,-1,+2,0, if I interpret the reddit chart right. I'm gonna mess around with this. If I can figure it out, I might just adjust the chart on my own.

I'll let you know if I come up with anything worthwhile!

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